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AI Insights · Timothy · October 2022

Top 5 Basketball Games on Android in France Q3 2022

Discover the performance trends of the top 5 basketball games on Android in France during Q3 2022, including insights on downloads, revenue, and active users.

Top 5 Basketball Games on Android in France Q3 2022

During the third quarter of 2022, the top basketball games on the Android platform in France exhibited varied performance trends in terms of downloads, revenue, and active users. Here are the highlights from Sensor Tower's data:

Basket Battle by Supersonic Studios LTD had a fluctuating performance in weekly downloads, starting at 30.2K in late June and dropping to around 5.5K in early August before recovering to approximately 10.5K by the end of September. Weekly revenue for the game showed moderate stability, peaking at $23 in early July and averaging around $12-$19 in the final weeks of the quarter. Active users saw a dip from 66.7K in early July to a low of 48.5K in early August, but numbers bounced back to around 61.1K by the end of September.

Mini Basketball from Miniclip.com had a consistent number of weekly downloads, ranging from 3.4K to 6.2K throughout the quarter. Revenue maintained a steady pattern, peaking at $1.6K in mid-August. The game’s active user base remained stable around 11K to 15.7K, showing resilience despite minor fluctuations.

Basketball Stars: Multiplayer, also from Miniclip.com, experienced steady weekly downloads, with a notable peak of 6.1K in mid-August. Revenue showed an upward trend, reaching a high of $1.3K in early August. Active users fluctuated between 15K and 19K, with a peak of 19K in late August.

NBA LIVE Mobile Basketball by ELECTRONIC ARTS had a stable weekly download rate, averaging around 3.8K to 4.3K. The game’s revenue peaked at $1.5K in late June but saw a general decline, averaging around $400-$600 in the later weeks. Active users remained relatively consistent, with slight variations between 26.2K and 31.5K.

Basketball Arena: Online Game from Masomo Gaming saw varied weekly downloads, peaking at 4.6K in late September. Revenue fluctuated, with a high of $447 in early August and around $200-$300 in other weeks. Active users showed a downward trend from 20.5K in early July to 15.7K in late August, before recovering to around 19K by the end of September.

For more detailed insights and data on the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022